03 NOV 2026 STEAM 31 LANGUAGES
You are Ares. Your partner Logan buried your crypto startup, Midas, and walked away clean. Everything you need to reach him lives on somebody else's machine — and the fastest way in is the person sitting at it.
Social engineering beats exploits. Your main weapon isn't a zero-day — it's she trusts me.
you still up?
can't sleep. want to try the build I've been working on?
the game? sure, send it over
sending now. tell me if it crashes on startup
installing :)
SAMPLE EXCHANGE
No invented green-on-black terminal. You work inside a desktop that behaves like Windows, in an editor that behaves like VS Code.
Tokens, encryption, bot APIs — the terminology is real because the work is. You author the payload and compile it yourself.
Every lock in the game has a person attached. The story asks what you were willing to spend to get past them.
Seven steps from a late-night message to the evidence that ends Logan. They run in order, and each one is harder to walk back than the last.
Open Kisscord and get Olivia talking. Trust is the only credential you actually need.
Write the malware in the code editor and compile it to an executable.
Bury the executable inside a game build — something she'll install because you asked her to.
The bot panel comes online. Her files, her folders, her webcam.
Talk, lie, and reset your way into the accounts that actually matter.
Pull the documents and the messages that prove what Logan did to Midas.
Every door you opened cost someone something. The ending doesn't look away from it.
IN DEVELOPMENT DATE TBA
Jun is a high-school student with a blade, a handful of friends, and one direction left to go. Cut through the zombies, outrun the things that stopped being zombies, cross the infected cities of Asia, and reach Hong Kong.
View on Steam →"Everyone keeps saying the trains still run south. Nobody has ever met someone who got on one."
"We're going anyway."
A small independent studio with two projects in development: one about what people will do to each other from behind a keyboard, and one about what's left when the cities go quiet.
Both are story-first. Both are built by a team small enough that you can talk to it directly — press, streamers, and players welcome.
Press, streamers and business: mahlogamesmg@gmail.com